The Azure Bastion was once an important coastal fortress keeping an eye on a narrow passage on a peninsula leading to the prosperous harbor city of King’s Bay. But the great Spellquake changed everything.
Landmasses shook and churned in ways never seen before. Islands, even whole continents, sunk in the oceans overnight. Mountains were torn from the ground and floated high up to the clouds. Spellquake laid waste to King’s Bay as well collapsing most of its buildings and driving people away from their shattered homes.
Now the great city is lies in waste. Abandoned and pillaged by savage goblinoids and lizardmen. Pirates and smugglers are the only ones who dare to tread these waters. Finding shelter in the ruins and caves of the archipelagos and swamps that are the only thing that remains of the great peninsula.
For high-resolution virtual tabletop ready versions of this and other of my RPG maps, please check out my Patreon page and storefronts in DrivethruRPG and RPGnow.
The old lighthouse that used to provide the ships a safe passage around the rocky shores of the Shardy Waters, has fallen into ruins a long time ago. The cellar of the lighthouse has a secret room with a secret escape route through the caverns that are located under the ruins of the lighthouse. Now the caverns are infested with underground dwelling creatures.
This map was fun to play and I wanted to use to hone my skills with coloring maps. It’s still surprisingly time-taking and I learned again a lot while doing this map. You’ll probably see more of colored maps in the near future, as I’ll try a couple more techniques to speed up my work and reduce the amount of redundant techniques.
For this map I used Photoshop to color the scanned lineart (see below). I just colored different elements, like trees, rocks, floors and wooden furniture, on their own layers and added the shadows and light on separate layers. I used different blending modes and opacity levels to have the desired look.
I hope you like it.
Here’s how I design adventures. I scribble notes on print outs of the maps. Fast and handy 🙂
For high-resolution and different map versions of this and other of my RPG maps, please, check out my Patreon page and storefronts in DrivethruRPG and RPGnow.
The Ruined City a.k.a. The City of Ruins was requested by one of my $5 patrons who wanted to have a map of a part of a gigantic ancient city that lies now in ruins. Because of the deadline, I got a little help from my colleague, who did a quick sketch of the city layout on computer and I drew over it and added the details and shading. It was actually a very interesting mixed technique to work with. I might try that in the future again.
This map was my first practice on an isometric grid and I have actually learned a thing or two from that. One thing is that I should not do the shading on gridded paper, because it fades away when I edit the grids out leaving me with a coarse looking black and white line art.